As part of my HCDE 451: User Experience Prototyping Techniques class, I tried out a whole bunch of different prototyping techniques and documented my progress online. The original process blog I used can be found here:
These projects were part of a an upper-level undergraduate prototyping course in Human Centered Design & Engineering at the University of Washington in Winter 2018. If you're not sure where to start, my favorites are A3: Laser Cut Tablet Stand, A4: 3D Printed Orange Peeler, and Final: Breather App Design (which has its own page in my portfolio.)
Here's a quick rundown of of all the projects:
A1: PAPER PROTOTYPE "BREATHER" APP
Everyone needs a breather now and then. This is a paper prototype for an app concept that works with smart phones and smart watches together.
A2: MODEL PROTOTYPE SMART SHOWER INTERFACE
The inspiration for this design came from the idea that if you fell in the shower, it would probably hurt less if you hit something without corners. This is a model of smart shower interface, constructed from stuff I bought at the craft store.
A4: 3D PRINTED ORANGE PEELER
Kitchen gadgets are fun but sometimes very mysterious and oddly specific (melon baller? strawberry stem remover?) Here I'm tackling the simple-yet-handy orange peeler, an object which is less common than I'd originally thought...
A5: VIDEO DEMO/PROTOTYPE FOR HEADSPACE
Through video, I try to capture the benefits of using the Headspace app—but as the writer-side of me knows, telling a compelling story in under sixty seconds isn't always easy.
A6: “WIZARD OF OZ” PROTOTYPE FOR GESTURE-CONTROLLED NETFLIX (BEHAVIORAL PROTOTYPING)
They say a magician never reveals his secrets, but for A6 I’m pulling back the curtain for a glimpse into our “Wizard of Oz” prototype, in which we convince our test participant that we’ve invented a gesture-control system for Netflix.
A7: INTERACTIVE PROTOTYPE, WIREFRAMES
It's the UX Designer's bread and butter: the wireframe. Here I'm making interactive wireframes for one portion of a pet adoption website that is both desktop- and mobile-friendly.
FINAL: BREATHER APP DESIGN
Inspired by some of my own experiences with anxiety, the Breather App is a minimalist approach to tackling anxiety and panic attacks, and takes a few components from A1.